在Ubuntu上进行C++网络编程,你可以遵循以下步骤:
1. 安装必要的开发工具和库
首先,确保你的系统是最新的,并安装必要的开发工具和库。打开终端并输入以下命令:
sudo apt-get update sudo apt-get install build-essential cmake
2. 创建项目文件夹
创建一个新的项目文件夹来存放你的源代码和构建文件:
mkdir cpp_networking_project cd cpp_networking_project
3. 编写服务器和客户端代码
在项目文件夹中创建两个源代码文件:server.cpp
和 client.cpp
。
server.cpp:
#include#include #include #include #include const int PORT = 8080; const int BUFFER_SIZE = 1024; int main() { int server_fd, new_socket; struct sockaddr_in address; int addrlen = sizeof(address); char buffer[BUFFER_SIZE] = {0}; const char *message = "Hello from server!"; // 创建套接字 if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cerr << "Socket creation failed" << std::endl; return -1; } // 绑定套接字到端口8080 address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(PORT); if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { std::cerr << "Bind failed" << std::endl; return -1; } // 监听端口 if (listen(server_fd, 3) < 0) { std::cerr << "Listen failed" << std::endl; return -1; } // 接受客户端连接 if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) { std::cerr << "Accept failed" << std::endl; return -1; } // 读取客户端发送的数据 read(new_socket, buffer, BUFFER_SIZE); std::cout << "Message from client: " << buffer << std::endl; // 发送数据给客户端 send(new_socket, message, strlen(message), 0); std::cout << "Hello message sent" << std::endl; // 关闭套接字 close(new_socket); close(server_fd); return 0; }
client.cpp:
#include#include #include #include #include #include const std::string SERVER_IP = "127.0.0.1"; const int PORT = 8080; const int BUFFER_SIZE = 1024; int main() { int sock = 0; struct sockaddr_in serv_addr; char buffer[BUFFER_SIZE] = {0}; const char *message = "Hello from client!"; // 创建套接字 if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cerr << "Socket creation failed" << std::endl; return -1; } serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(PORT); // 将IP地址转换为二进制格式 if (inet_pton(AF_INET, SERVER_IP.c_str(), &serv_addr.sin_addr) <= 0) { std::cerr << "Invalid address / Address not supported" << std::endl; return -1; } // 连接到服务器 if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { std::cerr << "Connection failed" << std::endl; return -1; } // 向服务器发送消息 send(sock, message, strlen(message), 0); // 从服务器接收消息 read(sock, buffer, BUFFER_SIZE); std::cout << "Message from server: " << buffer << std::endl; // 关闭套接字 close(sock); return 0; }
4. 配置CMakeLists.txt
在项目文件夹中创建一个名为 CMakeLists.txt
的文件,用于配置项目:
cmake_minimum_required(VERSION 3.10) project(cpp_networking_project) set(CMAKE_CXX_STANDARD 14) add_executable(server server.cpp) add_executable(client client.cpp)
5. 编译和运行项目
在项目文件夹中,运行以下命令来编译和运行项目:
mkdir build cd build cmake .. make ./server & ./client
6. 学习资源推荐
通过以上步骤,你应该能够在Ubuntu上使用C++进行基本的网络编程。你可以根据自己的需求修改代码,实现更复杂的功能。